![]() We've gotten a good ways sidetracked on other narrative ideas that won't be in the game per se, but we'll see in the future. And also, a close friend of mine has become something of a co-creator to this project as we try to figure out a more detailed narrative for DFFT. I will affirm, however, that my long breaks between postings are more due to refining ideas rather then giving up on them. ![]() ![]() ![]() So I guess my weekly formula requires more diligence then I generally muster, so. ![]()
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